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Innerworld Cards

DESIGN RESEARCH — 2018

DURATION

4 weeks

MY ROLE

Research, Concept Development, and User Testing

TEAM MEMBERS

Suzanne Choi

 

Innerworld cards

SUMMARY

Innerworld cards is a research tool for designers to help them develop interview sequences and questions to help participants become more vocal about their personal life and inner values. In addition, Innerworld cards can be used to help designers organize the core topics they may want to explore during interviews with different stakeholder. Innerworld cards are designed to be used by designers within their project teams.

 
 
 

PROBLEM STATEMENT

The project brief focused on developing a research tool or method using Research through Design that applies or embodies current methods and theories within a practical design context.

The aim was to design an artifact we could test and would be applicable to current and future projects.

 
 
 
 

Research Methods

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Literature Review
(Design methods & theories)

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User Testing
(6 participants)

 
 
 

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KEY FOCUS AREAS

 
 

Frameworks

3.

Our service should leverage partnerships with local businesses to provide value benefits to our user.

 
 
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Following

 
 

User Testing

We tested with 6 participants (graduate level design students). We provided them with basic instructions on how to use the cards.

 
 
 
 

TESTING OBSERVATIONS

 
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Testing Feedback


3.

 
 

Based on the feedback, we developed 2 two main methods of use for the Innerworld cards.

 

METHOD 1:

METHOD 2:

 
 

Future Considerations

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